Star Wars
Star Wars
Star Wars
Jedi: Survivor
Jedi: Survivor
Game Play Designer
Game Play Designer
Game Play Designer
Early Map Exploration R&D:
Led research and development to explore various approaches for efficient early map exploration within the game. This included testing and refining techniques to optimize player experience.
Level Design Optimization:
Optimized level geometry and collision mechanics to ensure smooth player movement and enhance overall gameplay experience.
Combat Mechanics Balancing:
Balanced collision mechanics to create dynamic and satisfying combat encounters for players.
Dynamic Level Interaction:
Developed and implemented level elements such as slides, blocking volumes, and death planes to facilitate dynamic player interaction with the environment.
AI Pathfinding and Behavior:
Built and optimized the Navmesh for efficient AI pathfinding, ensuring seamless AI behavior within the game environment.
Gameplay Debugging:
Debugged AI behavior states, Navmesh issues, and player/NPC interactions to identify and resolve potential problems, contributing to a smooth gameplay experience.
Collaboration:
Partnered with Lead Technical Level Designers to refine player movement mechanics, fostering a collaborative environment for optimal game design.
Assisted Level Designers in troubleshooting and resolving mission-related gameplay issues, ensuring a cohesive and well-functioning game experience.
DISCLAIMER: All showcased screenshots and videos are a testament to the collaborative efforts of the whole team, including Art, Code, Design, Sound, etc.
Early Map Exploration R&D:
Led research and development to explore various approaches for efficient early map exploration within the game. This included testing and refining techniques to optimize player experience.
Level Design Optimization:
Optimized level geometry and collision mechanics to ensure smooth player movement and enhance overall gameplay experience.
Combat Mechanics Balancing:
Balanced collision mechanics to create dynamic and satisfying combat encounters for players.
Dynamic Level Interaction:
Developed and implemented level elements such as slides, blocking volumes, and death planes to facilitate dynamic player interaction with the environment.
AI Pathfinding and Behavior:
Built and optimized the Navmesh for efficient AI pathfinding, ensuring seamless AI behavior within the game environment.
Gameplay Debugging:
Debugged AI behavior states, Navmesh issues, and player/NPC interactions to identify and resolve potential problems, contributing to a smooth gameplay experience.
Collaboration:
Partnered with Lead Technical Level Designers to refine player movement mechanics, fostering a collaborative environment for optimal game design.
Assisted Level Designers in troubleshooting and resolving mission-related gameplay issues, ensuring a cohesive and well-functioning game experience.
DISCLAIMER: All showcased screenshots and videos are a testament to the collaborative efforts of the whole team, including Art, Code, Design, Sound, etc.