Level Designer
Led the design and development of various game aspects, from level creation and whiteboxing to prototyping core mechanics and player abilities.
Actively participated in brainstorming sessions to generate innovative game design ideas.
Constructed level layouts using whitebox, greybox, and blockmesh techniques for efficient iteration and playtesting.
Collaborated closely with programmers throughout the development lifecycle, iterating on gameplay features including player abilities, puzzles, and introductory tutorials.
Designed and prototyped physics-based player abilities and puzzles to enhance gameplay engagement.
Responsible for level set dressing, ensuring visually appealing and immersive environments.
Fostered strong collaboration with environment artists, animators, and programmers to achieve a cohesive game world.
Created engaging puzzle and level designs specifically for the onboarding phase to ensure a smooth player introduction.
Implemented functionalities and constructed these designs directly within the unreal engine.
Generated Navmesh data to facilitate efficient AI pathfinding within the game world.