Kena: Bridge of Spirits

Kena: Bridge of Spirits

Kena: Bridge of Spirits

Level Designer

  • Led the design and development of various game aspects, from level creation and whiteboxing to prototyping core mechanics and player abilities.

  • Actively participated in brainstorming sessions to generate innovative game design ideas.

  • Constructed level layouts using whitebox, greybox, and blockmesh techniques for efficient iteration and playtesting.

  • Collaborated closely with programmers throughout the development lifecycle, iterating on gameplay features including player abilities, puzzles, and introductory tutorials.

  • Designed and prototyped physics-based player abilities and puzzles to enhance gameplay engagement.

  • Responsible for level set dressing, ensuring visually appealing and immersive environments.

  • Fostered strong collaboration with environment artists, animators, and programmers to achieve a cohesive game world.

  • Created engaging puzzle and level designs specifically for the onboarding phase to ensure a smooth player introduction.

  • Implemented functionalities and constructed these designs directly within the unreal engine.

  • Generated Navmesh data to facilitate efficient AI pathfinding within the game world.

Ember Lab

2021